Virtual Reality now moving Towards Real-Life Scenarios

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Virtual reality (VR) allows experiences from a very different perspective than we are used to. According to a user, “You come to a place that is controllable and not defined by so many unknowns.”

Molly Fosco, in an article published on www.summit.com, explains her experience of summiting Everest as, “It is an immersive VR experience that makes you feel like you are actually climbing the highest mountain in the world.” The capability to transform your surroundings just by putting on a pair of goggles and headphones to escape into the new surroundings has seen a lot of changes over the past couple of years.

As per a Google DayDream tester, the experience starts to get on your nerves after the initial half an hour. Sore eyes, tiredness, headaches, stiff necks and eye strain are some known side effects among long-term VR headset users. Taking this into consideration, an easily-ignored warning comes with the headset, which advises you to take a 10- to 15-minute break after about 30 minutes and not to use the device if there are any mental health issues. But as stated earlier, it is easily ignored.

Another common issue is reduction in multi-tasking capabilities post usage, which could lead to increased risk in the real world.

Researchers have also found cases of nausea and disorientation caused by the vergence-accommodation conflict. Presented at the Consumer Electronics Show (CES) earlier this year, Relief band has turned out to be a quick solution for gamers. The bracelet is worn on the underside of the wrist. It balances the pulses using neuro-modulation to treat motion sickness. (Read More)

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